Sebbs 4 Posted April 8, 2016 Posted April 8, 2016 I keep hoping a UWP app has been in development this whole time. But then I realized that each platform, Windows, Xbox, and Windows Mobile, each deserve a different interface. The phone basically needs the same as the Android/iOS app, which are both basically just a web app version of the site, and that the Xbox version should be Emby Theater basically. But I wonder how that'd work when snapped. An Emby Universal app needs a good 'snapped' UI. This is a core part of what UWP is. You use the same code for all the background work for the app (phone, desktop/tablet, and XBox...even HoloLens for that matter), and different parts of the interface is customised (using VisualStateManager) to suit the screen being displayed on (which is how Continuum works, allowing you to have the desktop UI on the bigger screen even though you're really running it from your phone). Personally, I'd like to see this be what happens with the Emby Windows app. Write one app, and let the screen type dictate whether we see a Mobile, Tablet or 10-foot UI. 2
jhoff80 91 Posted April 10, 2016 Posted April 10, 2016 Also the w32 to UWP app builder.. Couldn't theater potentially just get dropped in there to rebuild??? That's not how it works. The Win32 to UWP thing just packages up a Win32 app into a .appx installer to be put into the Store. It doesn't convert its code to run on other platforms. It'll still be desktop x86/x64 Windows only.
Lee 210 Posted April 12, 2016 Posted April 12, 2016 That's not how it works. The Win32 to UWP thing just packages up a Win32 app into a .appx installer to be put into the Store. It doesn't convert its code to run on other platforms. It'll still be desktop x86/x64 Windows only. Doesn't that defeat the object of the name "universal windows platform"? Plus it says Cortana and live tiles can be added surely that requires some code change? i'm no dev like so may be chatting sh*t
Logos302 86 Posted April 12, 2016 Posted April 12, 2016 (edited) As far as I know jhoff80 is incorrect it works the same way the Project Islandwood does by "converting" it and allowing it to run on any windows 10 device. That includes xbox and mobile phones and possibly even IOT devices. But as most of this stuff is in flux things could change . * edit did some more ready and it looks like part of what jhoff80 is correct it is using appx, but what isn't clear is weather that will run on xbox and mobile devices. Some sites including microsoft say yes some don't say at all Edited April 12, 2016 by Logos302
Luke 38502 Posted April 13, 2016 Posted April 13, 2016 Either way we won't need a conversion tool so it doesn't matter 1
kingy444 111 Posted April 13, 2016 Posted April 13, 2016 Not sure about current stable release, but current Beta Xbox dashboard has the dev mode activation available already :-) 1
jhoff80 91 Posted April 18, 2016 Posted April 18, 2016 (edited) Islandwood: Developer takes their iOS code and that code actually gets converted into a starting point for a UWP app. Centennial: Developer takes their .msi installer and it packages into an .appx installer to be installed from the Windows Store. It doesn't modify any code, and only runs on desktop W10. You can add UWP components (like Live Tiles, etc.) but the main app remains desktop only. The idea is that the developer transitions more and more into the app container side (the 'true' UWP portion): https://msdn.microsoft.com/windows/uwp/porting/desktop-to-uwp-root . As the article says, if the developer eventually completely transitions it into that part, only then is it actually universal. Edited April 18, 2016 by jhoff80
schmitty 65 Posted May 23, 2016 Posted May 23, 2016 Any details on an alpha/beta release of a UWP XBone app?
Don 2 Posted May 23, 2016 Posted May 23, 2016 So, I just recently got an Xbox One. Of course one of the first things I did was use Edge to access Emby. After a little bit of playing around I got it to work. I have to say, I was blown away! It was awesome. Unfortunately "was" is the key word. I can no longer get it to work. I have tried everything I can think of. Currently I have it as far as clicking on the server. It then tells me my user name and password are invalid. I don't have the server password protected so I don't get that. Is there a step by step guide to getting this to work consistently? Or maybe one of you guys who have this working can give me some pointers. I would really appreciate it.
Luke 38502 Posted May 23, 2016 Posted May 23, 2016 So, I just recently got an Xbox One. Of course one of the first things I did was use Edge to access Emby. After a little bit of playing around I got it to work. I have to say, I was blown away! It was awesome. Unfortunately "was" is the key word. I can no longer get it to work. I have tried everything I can think of. Currently I have it as far as clicking on the server. It then tells me my user name and password are invalid. I don't have the server password protected so I don't get that. Is there a step by step guide to getting this to work consistently? Or maybe one of you guys who have this working can give me some pointers. I would really appreciate it. Hi, the easiest thing to do is sign in with emby connect using the pin code feature. Then it gives you instructions on how to proceed.
Don 2 Posted May 23, 2016 Posted May 23, 2016 (edited) Hi, the easiest thing to do is sign in with emby connect using the pin code feature. Then it gives you instructions on how to proceed. That's how it worked the first time. Now it says that it is unable to get a pin at this time. Edited May 23, 2016 by Don
TheRealScottR 3 Posted May 31, 2016 Author Posted May 31, 2016 That's how it worked the first time. Now it says that it is unable to get a pin at this time. That's the same problem I am having. Unable to produce pin. Logging in manually works, but when I select my profile, it says invalid user id and password or something like that.
swhitmore 781 Posted May 31, 2016 Posted May 31, 2016 Islandwood: Developer takes their iOS code and that code actually gets converted into a starting point for a UWP app. Centennial: Developer takes their .msi installer and it packages into an .appx installer to be installed from the Windows Store. It doesn't modify any code, and only runs on desktop W10. You can add UWP components (like Live Tiles, etc.) but the main app remains desktop only. The idea is that the developer transitions more and more into the app container side (the 'true' UWP portion): https://msdn.microsoft.com/windows/uwp/porting/desktop-to-uwp-root . As the article says, if the developer eventually completely transitions it into that part, only then is it actually universal. Once the offline version of Emby Theatre is developed, it would be nice to see it as a UWP with a live tile and notifications. 1
trooper11 63 Posted June 9, 2016 Posted June 9, 2016 While I'm sure ths would take a while to impliment, I hope that once an app can be producded for the XB1, it can hook into Cortana since I use voice commands heavily now. I would think that a UWP would have enough access to Cortana to pull that off on the Xbox since I've seen many 3rd party apps doing it on a pc with Cortana.
Vicpa 602 Posted June 10, 2016 Posted June 10, 2016 Hi All, Stay "strong" a Windows UWP app is in the works!!! @@FrostByte ----" Will it run on XB1 and Windows phones then too?" @@7illusions.." Yup ."
Luke 38502 Posted August 8, 2016 Posted August 8, 2016 We'll announce when we have an update. Thank you for your patience.
7illusions 1249 Posted August 8, 2016 Posted August 8, 2016 It's released, but Microsoft doesn't allow apps to show in XB1 Store yet. Have a look in the Windows8/10 part of the forum for more info about the app. 3
ebr 15352 Posted September 8, 2016 Posted September 8, 2016 Emby Theater is available in the Xbox One store now. 1
cybe 1 Posted January 4, 2017 Posted January 4, 2017 (edited) Emby Theater is available in the Xbox One store now. Are there any plans, that the emby xbox one app will have the same features and get the same useability as the android and fire clients? If not, i think i will sell my xbox one ;-) i would love to be able to use my xbox one in the living room as my media center with emby. there is so much potential with the xbox one, f.e. voice commands with kinect and so on. at the moment the xbo xone client is miles behind the other clients in my opinion. by the way, concerning live tv - in the android tv and fire clients using the external video player/vlc live tv runs fine and stutter free. using the xbox one emby client live tv (HD channels) stutters a lot for me. Edited January 4, 2017 by cybe
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