gcw07 347 Posted August 22, 2013 Posted August 22, 2013 So, how does Like/Dislike differ from favorites? Just curious.
Luke 40111 Posted August 22, 2013 Posted August 22, 2013 I'm updating all the api endpoints that modify user data, to return the newly updated user data object. I think this will help a lot of you so that you don't have to figure out how to update your UI after making the call. This includes: - Mark played/unplayed - Add/remove favorite - Like/Dislike - Clear like/dislike Ebr - this might break mbc deserialization so if that's the case we'll have to coordinate the releases. No rush obviously as this is all internal for the time being.
Luke 40111 Posted August 23, 2013 Posted August 23, 2013 It's just one of four possible user ratings: dislike -> neutral (null) -> like -> favorite
ebr 15670 Posted August 23, 2013 Posted August 23, 2013 Great, I had requested this a while back. Right now I'm turning around and re-fetching. When will this be going out in a dev release?
Luke 40111 Posted August 24, 2013 Posted August 24, 2013 Whenever you want. You should probably have an mbc dev build ready so that it doesn't break things for the testers and the few CT users on dev. Unless of course if the presence of the extra data doesn't break mbc, then I can deploy independently anytime.
ebr 15670 Posted August 24, 2013 Posted August 24, 2013 I'm really not sure. My gut says it shouldn't matter but I guess we won't know until I can test it. I've been swamped this week with back to school stuff with the kids. I'll try and get time this weekend to test against current server source and see what happens.
ebr 15670 Posted August 24, 2013 Posted August 24, 2013 Okay, MBC still works fine with this change in place. I will need to change my logic to use the return value instead of re-fetching at some point but nothing breaks it appears so you should be fine to release a dev build of the server when you need to.
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