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  2. Media hardware acceleration
  3. Media-engine generations
  4. NVIDIA media-engine generations
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    Overview: NVIDIA media-engine generations

    NVIDIA generation pages connect named graphics families with the scope of their video-engine capabilities.

    Pascal through Blackwell represent different media-engine contexts. The useful comparison asks which operation and coded format a particular device supports, under the cited matrix or implementation scope. These pages keep that evidence separate from general GPU-compute performance.

    • NVIDIA Pascal media capabilities
      Pascal-family NVIDIA products have SKU-specific decode and encode resources, with selected HEVC capabilities and important encoder-presence exceptions in the published matrix.

    • NVIDIA Turing media capabilities
      Turing-family NVIDIA products include differing encoder implementations, so selected codec tools and engine generation must be read from the exact product row.

    • NVIDIA Ampere media capabilities
      Ampere-family media capabilities differ between graphics and compute-oriented chips, with AV1 decoding and encoder presence requiring the exact product’s published row.

    • NVIDIA Ada Lovelace media capabilities
      Ada Lovelace media implementations include AV1 encoding on the specified products, with codec tools, engine counts and input/output constraints belonging to their exact matrix rows.

    • NVIDIA Blackwell media capabilities
      Blackwell’s documented media additions include H.264/HEVC 4:2:2 paths and H.264 ten-bit features, with exact product resources and SDK/driver exposure defining the usable configuration.

    References

    • NVIDIA: Video encode/decode support matrix
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