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  2. Audio
  3. Channels and spatial audio
  4. Object-based audio formats
  5. DTS:X
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    DTS:X

    DTS:X uses spatial audio information to render a soundtrack for the playback system rather than one fixed speaker count.

    A Blu-ray soundtrack labeled DTS:X may remain audible through an older DTS decoder, yet lose its immersive presentation. The delivery contains compatible audio, while a DTS:X-capable route uses additional spatial information to render the scene.

    DTS:X connects a spatial description with an output renderer, rather than requiring every source sound to name one fixed customer speaker.

    DTS core, lossless channels, and DTS:X rendering

    DTS:X Master Audio delivery in the DTS-HD family supports channel and object-based material. Its encoded audio and spatial information prepare a presentation that a supported renderer can distribute across the listening arrangement.

    The DTS production tools describe backwards compatibility with DTS-HD and DTS Digital Surround devices. The result depends on which portions the path uses:

    Decoder/output result Presentation available
    Compatible DTS core Conventional lossy channel audio where that core is supplied
    Supported DTS-HD Master Audio presentation Lossless channel presentation
    Full supported DTS:X rendering Spatial information used for the immersive output

    A receiver playing one of the compatible presentations has not necessarily encountered a broken file. It can be reproducing the part it understands. The important change is which information reached the active renderer.

    Render positions rather than count speakers

    For a moving effect, spatial metadata describes its intended position through time. The renderer maps that movement onto the supported outputs. A denser supported speaker arrangement offers more physical positions; a smaller arrangement supplies another rendering of the available scene.

    That flexibility does not mean every DTS:X implementation supports every theoretical speaker count. The renderer's supported layouts and delivery form are part of the format route.

    If the player outputs only ordinary channel PCM after decoding, a later device receives a completed channel presentation. It cannot recover the original object instructions merely by recognizing that those samples came from a DTS-family source.

    The delivery context identifies the decoder job

    Disc-based DTS:X Master Audio and DTS-UHD should not be treated as interchangeable bitstreams. ETSI TS 103 491 specifies DTS-UHD channel, object, and sound-field delivery for other contexts, including streaming and broadcast.

    A “DTS:X supported” statement needs that context to tell you what source it covers. This is a concrete parsing and rendering distinction: software must understand the encoded presentation before its renderer can use the spatial information.

    For an Emby session, compare the exact selected source and delivered audio with the downstream input. A core-extraction or ordinary channel conversion is a different route from retaining a supported DTS:X presentation.

    Headphone:X performs another job

    DTS Headphone:X is headphone spatial rendering. It can use conventional source material as well as spatial presentations. Its output consists of processed ear signals; its name does not establish that the stored file had DTS:X object information.

    Thus a conventional 5.1 input can produce virtual surround over headphones, while a DTS:X source can play as conventional channel audio on a fallback route. Content description, compatible decoding, and final rendering explain these different results.

    See Also

    • Object-Based Audio
    • Dolby Atmos
    • 7.1 Surround Sound
    • Virtual Surround

    References

    • DTS: Object-based audio and DTS:X backward compatibility
    • DTS:X Encoder Suite: Production tools and compatibility
    • ETSI TS 103 491 V1.2.1: DTS-UHD delivery of channels, objects, and sound fields
    • DTS Headphone:X
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