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How do I replicate instant scanning? STRM vs REAL files


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Posted (edited)

3.thumb.jpg.f8d3ad47818b4d5635dac33f269b7483.jpg

 

Both have the same exact structure and nfo/thumbs

Both have the same settings when scanning > nothing ticked except .nfo

 

Seems like emby is doing something which is not needed for normal files. Why is this? The info is clearly there, why not use it? 

Edited by gokuz
Posted

We're probing them for media info. Possibly also generating thumbnails if you've enabled that.

Posted (edited)
7 hours ago, Luke said:

We're probing them for media info. Possibly also generating thumbnails if you've enabled that.

How do I disable this? I don't need media info at all. I would like it to work just like KODI where you scan it AS IS. 

I mentioned i disabled everything except .nfo. Is it still generating thumbnails in the background without me knowing or enabling it? I already have premade thumbnails, why would it generate newer ones?

Edited by gokuz
Happy2Play
Posted (edited)

Thumbnails are chapter/interval images depending on your setting on the library they are not normal display images.  But there is no way to not pre probe media for actual media files, where strm files are probed during  first playback to get their media info.  Emby does not read or use media info(<fileinfo>) from nfo files.

 

Dashboard-Library-select library, enable show advanced setting, scroll to Thumbnail Images

 

additional info about your -thumb it is just a landscape image. See video image section here  You will have display issues for areas that require Posters.

Thumb {name}-thumb.ext
  {name}-landscape.ext
  thumb.ext
  landscape.ext
Edited by Happy2Play
Posted
Quote

How do I disable this? I don't need media info at all. 

You can't. The core server depends on this information, but if you've enabled thumbnails, those can be turned off.

Posted
5 hours ago, Luke said:

You can't. The core server depends on this information, but if you've enabled thumbnails, those can be turned off.

I did turn it off by tricking your system. At first I renamed all .strm>.mkv. Then I scanned them, it was INSTANT. Then I replaced the empty .mkv with the actual .mkv files. Tested it, it played like a charm. 

So its not impossible as you seem to make it. Just disable the media info scan that is not needed as I've proven here. Will make our lives heck a lot better with not much time wasted on waiting.

Happy2Play
Posted

But strm files get probed also as you will see all media info in Emby upon the medias first playback so you have slow import of real media or slow first playback of a strm file.

Without media info you will/could have playback issues across all Emby App/clients.

Would need to see the server log of your process but can only guess the file was probed at some point in your workaround.  Realtime monitoring or next library scan should have picked up file change.

Posted
6 hours ago, Happy2Play said:

Realtime monitoring or next library scan should have picked up file change.

This is what I'm worried about. Why not disable this feature totally?

I would prefer waiting a few seconds for every file rather than waiting hours to scan the whole library which may change in the future.

Any other solutions I can try? I do everything direct streaming/direct play anyway, so media info is basically useless.

Posted

What issue are you having now? It sounds like you figured out a workaround.

Happy2Play
Posted (edited)
14 minutes ago, gokuz said:

I do everything direct streaming/direct play anyway, so media info is basically useless.

Emby does not know to direct play, direct stream or transcode witihout it.

4 minutes ago, Luke said:

What issue are you having now? It sounds like you figured out a workaround.

Only issue would be the time it takes to import ones media.  Basically OP want probing to only happen upon first playback.  But probing on play delay would be different on every system.

 

I don't know enough about strm but one would create a strm library for all their media to accomplish what OP wants.

Edited by Happy2Play
Posted
5 hours ago, Luke said:

What issue are you having now? It sounds like you figured out a workaround.

This workaround is to show you that its possible. How do i disable it permanently?

Posted

There is currently no option to do that.

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