Sammy 790 Posted August 27, 2019 Posted August 27, 2019 Does this look right? My CPU is hitting 90 C and the utilization is about 50%. Playback on my phone is smooth.
Guest asrequested Posted August 27, 2019 Posted August 27, 2019 (edited) Looks like you may have subs enabled. Click on the i, what does it tell you? Or look at your stats. Edited August 27, 2019 by Doofus
Sammy 790 Posted August 27, 2019 Author Posted August 27, 2019 (edited) Here you go. Subtitles are off. Bitrate limits only. Sent from my SM-G960U1 using Tapatalk Edited August 27, 2019 by Sammy
Guest asrequested Posted August 27, 2019 Posted August 27, 2019 (edited) What do the stats tell you? Edited August 27, 2019 by Doofus
Sammy 790 Posted August 27, 2019 Author Posted August 27, 2019 Here you go. ffmpeg-transcode-84e62a1b-7ed9-4b2c-9a12-a0a29791a9fe_1.txt
Sammy 790 Posted August 27, 2019 Author Posted August 27, 2019 What do the stats tell you?AFAIK, the statistics plug-in was deprecated and replaced with playback reporting. I have not used playback reporting yet so I need a little bit of time to sort it out Karma especially not while I'm trying to drive! Sent from my SM-G960U1 using Tapatalk
Guest asrequested Posted August 27, 2019 Posted August 27, 2019 I was talking about stats for nerds. That will tell you what's happening. 1
Guest asrequested Posted August 27, 2019 Posted August 27, 2019 One thing I find strange. If using the Android mobile app, which uses mpv, if the server is transcoding it should not do anything with the audio, but it does. All audio is transcoded by the CPU, and mpv will handle any audio. I know we say that audio transcoding is an easy process, but when transcoding the video, the audio transcoding actually costs about 10fps (I was testing and comparing results). That can be significant if transcoding is running at around 30fps. When possible, the server should leave the audio alone. It makes no sense to use resources unnecessarily. This is a good example of that. A weak CPU could actually slow down the GPU because it can't keep up.
Sammy 790 Posted August 27, 2019 Author Posted August 27, 2019 I was talking about stats for nerds. That will tell you what's happening. Stats for Nerds on a phone doesn't show much but I'll grab a screen shot and post it.
Sammy 790 Posted August 27, 2019 Author Posted August 27, 2019 One thing I find strange. If using the Android mobile app, which uses mpv, if the server is transcoding it should not do anything with the audio, but it does. All audio is transcoded by the CPU, and mpv will handle any audio. I know we say that audio transcoding is an easy process, but when transcoding the video, the audio transcoding actually costs about 10fps (I was testing and comparing results). That can be significant if transcoding is running at around 30fps. When possible, the server should leave the audio alone. It makes no sense to use resources unnecessarily. This is a good example of that. A weak CPU could actually slow down the GPU because it can't keep up. Maybe this is something of which @@Luke, @@ebr and @@softworkz should be aware?
Sammy 790 Posted August 27, 2019 Author Posted August 27, 2019 Looking at the transcode log it is apparent that the nVidia GPU is being used but I'm wondering why ffmpeg is still hitting my CPU as shown in the first post. Should it be? Thanks!
Sammy 790 Posted August 27, 2019 Author Posted August 27, 2019 Stats for Nerds on Android Phone. Sent from my SM-G960U1 using Tapatalk
Guest asrequested Posted August 27, 2019 Posted August 27, 2019 Try selecting basic AC3 audio and not EAC3.
Guest asrequested Posted August 27, 2019 Posted August 27, 2019 And maybe lower the bitrate to something like 4Mb/s
Sammy 790 Posted August 27, 2019 Author Posted August 27, 2019 I don't see an option to change the audio and the bitrate is set to 4Mbps. Hmm..
Guest asrequested Posted August 28, 2019 Posted August 28, 2019 The bitrate is in settings under playback. If you don't have an option to change the audio, that means you only have one audio track. Try a different video.
Sammy 790 Posted August 28, 2019 Author Posted August 28, 2019 I forced a transcode on a 54Mbps hevc file @ 4Mbps. The GPU is definitely engaged but is at 54% in HWMonitor. This seems high but maybe this is where the hack to increase streams come in handy. Sent from my SM-G960U1 using Tapatalk
Guest asrequested Posted August 28, 2019 Posted August 28, 2019 (edited) The GPU usage is misleading. Even if it said 100% you could probably still add more. It's the same with my CPU. It hits 100% with a few transcodes, but a bunch more can be added. Edited August 28, 2019 by Doofus
Sammy 790 Posted August 28, 2019 Author Posted August 28, 2019 I have an update. Rather than copy paste it here, I'll just provide a link.
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