ulrick65 30 Posted October 6, 2024 Posted October 6, 2024 Is there a way to setup a library that does not get scanned in the scheduled task? In other words, I only want to scan it and process it when I run it manually. Thanks.
Solution Happy2Play 9780 Posted October 7, 2024 Solution Posted October 7, 2024 No as the scheduled task is a global scan. You would have to disable the task and manually scan libraries but NOTE there are tasks that only happen on Full scans.
ulrick65 30 Posted October 7, 2024 Author Posted October 7, 2024 4 hours ago, Happy2Play said: No as the scheduled task is a global scan. You would have to disable the task and manually scan libraries but NOTE there are tasks that only happen on Full scans. Thanks...I was afraid that was the answer. It would be really nice if there was. I was hoping to use one library as the "staging area" to be able to get the metadata how I want it before moving it to the main library. I do that today and it works ok...except that the filenames that Emby creates for the Video Artwork do not match my other toolsets, so I end up with duplicates. Appreciate the feedback. 1
Carlo 4560 Posted October 8, 2024 Posted October 8, 2024 Hi, could you instead setup a separate staging server where you setup Emby to save things to the media folder as well as create NFO files, then move these folders to your production server which is configured to read/write NFO files? 1 1
ulrick65 30 Posted October 8, 2024 Author Posted October 8, 2024 3 hours ago, Carlo said: Hi, could you instead setup a separate staging server where you setup Emby to save things to the media folder as well as create NFO files, then move these folders to your production server which is configured to read/write NFO files? Great idea! I hadn't thought about that. I will spin up something on ProxMox and use that to stage incoming stuff. It shouldn't be too difficult to adjust my process for it, as I already stage it to setup all the metadata anyway. Thanks for the idea! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now