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Limit Live TV playback


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Posted

Hi,

Is there a way to limit the time Emby will buffer Live TV. My mother keep her TV running for a very long time on Live TV and Emby fills up the transcode folder and I fear that it might break something at one time. I'd like to limit this to 1.5h for example.

Tuners are HDHomeRun CONNECT HDHR4-2US

Regards

Posted (edited)

Hi, no there is a not a way to do this.  There is one possible change you may be able to make on her Emby Client but it depends on the client.

There is a setting that can be turned on "Are you still Watching" that will prompt the person to hit a button on the remote.  So this way if watching live TV and the person falls asleep or walks away it can stop on it's own.

Edited by cayars
Posted

What happen when the transcode drive get completely full? 

I'll look into the continue watching. She's using a Fire TV. 

Happy2Play
Posted
11 minutes ago, FrAllard said:

What happen when the transcode drive get completely full? 

I'll look into the continue watching. She's using a Fire TV. 

Reports basically say the server crashes/becomes unresponsive and other minor issues.

The option should be "Are you still Watching" but not familiar with this client or the option location.

Enable 'Are You Still Watching?' prompt
Prevent playback from continuing indefinitely by periodically prompting for user input.

 

  • Like 1
Posted

I enabled the option we'll see. She also told me that Emby client crashed and that's probably why Emby server continued to feed the transportstream file and grew it until it would have crashed. 

Happy2Play
Posted
1 minute ago, FrAllard said:

I enabled the option we'll see. She also told me that Emby client crashed and that's probably why Emby server continued to feed the transportstream file and grew it until it would have crashed. 

If the client crashes then yes this could be a issue as the server has not received any stop commands.  But Luke has mentioned some runaway situations like this should be improved in 4.7.

 

  • Like 1
Posted
12 hours ago, Happy2Play said:

If the client crashes then yes this could be a issue as the server has not received any stop commands.  But Luke has mentioned some runaway situations like this should be improved in 4.7.

 

Yeah I've read that while lokking at a solution, but I didn't know it was applying to my situation at the moment. Thank you for your feedback and help on this matter, it's very much appreciated!

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