Guest asrequested Posted October 5, 2019 Share Posted October 5, 2019 (edited) You could also try adding opengl-pbo to your config. That will speed things up. https://mpv.io/manual/master/#options-opengl-pbo Edited October 6, 2019 by Doofus Link to comment Share on other sites More sharing options...
Invader115 10 Posted October 7, 2019 Author Share Posted October 7, 2019 (edited) You could also try adding opengl-pbo to your config. That will speed things up. https://mpv.io/manual/master/#options-opengl-pbo Between that and other changes I got performance where it needed to be without using Vulkan. The post with all my solutions and outcomes has been updated to reflect this. Thanks! Edited October 7, 2019 by Invader115 Link to comment Share on other sites More sharing options...
Guest asrequested Posted December 29, 2019 Share Posted December 29, 2019 (edited) @@Invader115 you might find this interesting. https://artoriuz.github.io/mpv_upscaling.html Edited December 29, 2019 by Doofus Link to comment Share on other sites More sharing options...
Invader115 10 Posted January 18, 2020 Author Share Posted January 18, 2020 Sorry for the very late reply, I've been busy with some stuff lately (not least of which is converting a room of the house into a home theater). That seems like a very useful resource. I've been meaning to experiment with MPV some more, largely because I've started using MadVR differently and I think my new preferred enhancements may be easier to replicate. I've still got a lot of stuff on my plate, but I plan on getting the MPV "laboratory" set up again at some point. Link to comment Share on other sites More sharing options...
Guest asrequested Posted January 18, 2020 Share Posted January 18, 2020 And in case you didn't see it, here's someone else in your camp that found a satisfactory config. https://emby.media/community/index.php?/topic/81026-bring-back-madvr/?p=828473 Link to comment Share on other sites More sharing options...
Guest asrequested Posted February 4, 2020 Share Posted February 4, 2020 You guys wanna see what the FSRCNNX shader is doing? .... A LOT! So much, that it won't all fit on the screen Link to comment Share on other sites More sharing options...
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