jluce50 118 Posted March 13, 2015 Author Share Posted March 13, 2015 look for the 'q' key in the documentation and put it there. if you can't find that, ask him. good sign though And now he's getting snarky... somewhere hmm, in the ffmpeg docs, doc/ffmpeg.texi seems the obvious option Well no sh*t, Sherlock! Seems like it'd be easier to give just a little direction than potentially have to go back and forth because he doesn't like what I submit. Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 13, 2015 Share Posted March 13, 2015 then just find a place that you think makes sense, maybe even a new section. Link to comment Share on other sites More sharing options...
dark_slayer 103 Posted March 13, 2015 Share Posted March 13, 2015 Finally got some attention. Looks like some line breaks got introduced somehow (Gmail?). I'll just save it to a diff file and attach that next time. He also wants me to update the documentation, but I don't see the keyboard interaction documented anywhere but in the source code. Looking at the doc for the main ffmpeg tool, I don't see an appropriate place for this info (maybe under "Tips"?). Any suggestions? I would think they belong here https://www.ffmpeg.org/ffmpeg.html#Advanced-Video-options along with some of the other options in that section like n and t Link to comment Share on other sites More sharing options...
jluce50 118 Posted March 13, 2015 Author Share Posted March 13, 2015 I was thinking of adding a section between Tips and Examples called "Keyboard Interaction". I thought about putting it under Advanced Video options, but it's not specific to video. And since they're not command line params, like everything else, I think they're deserving of their own section. Link to comment Share on other sites More sharing options...
dark_slayer 103 Posted March 13, 2015 Share Posted March 13, 2015 I thought it was only applied during a transcode making it video specific That stuff is really a combination of "mostly" for devs and "sometimes" for a few casual users, so whatever makes most sense for you guys is best Link to comment Share on other sites More sharing options...
FredipusRex 12 Posted March 14, 2015 Share Posted March 14, 2015 People have been whinging about ffmpeg not having documentation on their keyboard interaction since 2006 (http://ffmpeg.org/pipermail/ffmpeg-devel/2006-August/008232.html), so it's a little rich for that kind of snark. Still, it would be useful, especially as it's supposed to be a nice new feature we want adopted. If you look at the documentation for ffplay (https://www.ffmpeg.org/ffplay.html), they put their keyboard interactions under Options (3.6 While playing). I'd suggest creating "5.13 While transcoding" under the ffmpeg doc (aka doc/ffmpeg.lexi). Might as well dump all the existing keystrokes in the section - might make them happier to add it. Link to comment Share on other sites More sharing options...
FredipusRex 12 Posted March 14, 2015 Share Posted March 14, 2015 Another plus for using the ffplay doc as a template - guess what key they use to pause ffplay? Link to comment Share on other sites More sharing options...
jluce50 118 Posted March 14, 2015 Author Share Posted March 14, 2015 You don't say... ;-) I like the "While Transcoding" idea. I've already got all the existing keystrokes in ffmpeg.texi, but I'll check out ffplay and use that as a template for the formatting. I've got a busy weekend, so it might be a day or two until I can get this submitted... Link to comment Share on other sites More sharing options...
jluce50 118 Posted March 16, 2015 Author Share Posted March 16, 2015 I got everything fixed and submitted and this was the response: it seems any key unpauses transcodingalso theres no vissual feedback that ffmpeg is paused or how the user can unpause itthis is bad in case the user pressed p by mistakealso the c and C keys already effectivly pause ffmpeg p should not be implemented entirely differently than how they work. If c/C have problems these problems should be fixed So it sounds like he's not a fan of this change. I suppose it's worth playing with the 'c' command and seeing if that will work with what we need... Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 16, 2015 Share Posted March 16, 2015 I got everything fixed and submitted and this was the response: So it sounds like he's not a fan of this change. I suppose it's worth playing with the 'c' command and seeing if that will work with what we need... interesting. can you try that out? Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 16, 2015 Share Posted March 16, 2015 Ok, i tried lowercase c. i think there is something else needed frame= 1014 fps= 48 q=22.0 size= 32068kB time=00:00:42.58 bitrate=6169.3kbits/s Enter command: <target>|all <time>|-1 <command>[ <argument>] Parse error, at least 3 arguments were expected, only -1 given in string '' frame= 1038 fps= 48 q=22.0 size= 32068kB time=00:00:43.60 bitrate=6024.5kbits/s Link to comment Share on other sites More sharing options...
techywarrior 688 Posted March 16, 2015 Share Posted March 16, 2015 Wouldn't that be sort of funny (and also sort of not) if the functionality already existed in ffmpeg. ROFL Link to comment Share on other sites More sharing options...
jluce50 118 Posted March 16, 2015 Author Share Posted March 16, 2015 Wouldn't that be sort of funny (and also sort of not) if the functionality already existed in ffmpeg. ROFL I am really trying not to think about that... Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 16, 2015 Share Posted March 16, 2015 so it's a general command key. so we're going to have to learn that if (key == '?'){ fprintf(stderr, "key function\n" "? show this help\n" "+ increase verbosity\n" "- decrease verbosity\n" "c Send command to first matching filter supporting it\n" "C Send/Que command to all matching filters\n" "D cycle through available debug modes\n" "h dump packets/hex press to cycle through the 3 states\n" "q quit\n" "s Show QP histogram\n" ); } Link to comment Share on other sites More sharing options...
jluce50 118 Posted March 16, 2015 Author Share Posted March 16, 2015 Ok, i tried lowercase c. i think there is something else needed frame= 1014 fps= 48 q=22.0 size= 32068kB time=00:00:42.58 bitrate=6169.3kbits/s Enter command: <target>|all <time>|-1 <command>[ <argument>] Parse error, at least 3 arguments were expected, only -1 given in string '' frame= 1038 fps= 48 q=22.0 size= 32068kB time=00:00:43.60 bitrate=6024.5kbits/s Yeah, I just tried it too. I suppose it could work by sending 'c' to pause and then 'Enter' to unpause. We'd need to add some sort of exception case for handling that particular error message. I'm not sure how MBS handles ffmpeg errors now, but is that not feasible? Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 16, 2015 Share Posted March 16, 2015 no see my other post. we need to attach args Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 16, 2015 Share Posted March 16, 2015 considering nothing can be found in docs or gooogle, can you ask him for an example? Link to comment Share on other sites More sharing options...
jluce50 118 Posted March 16, 2015 Author Share Posted March 16, 2015 Can we not just "eat" the output in that case? Getting the "Enter command" prompt is all we really want since that's when ffmpeg is effectlive "paused". Why do we need to send a command? Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 16, 2015 Share Posted March 16, 2015 i don't think you understand. it's not pausing at all with c because need to pass more than just c as it is a general command key. Link to comment Share on other sites More sharing options...
jluce50 118 Posted March 16, 2015 Author Share Posted March 16, 2015 (edited) Perhaps I'm not understanding, but it looks to me like it is pausing while waiting for the command. frame= 529 fps=211 q=9.8 size= 1828kB time=00:00:22.57 bitrate= 663.4kbits/s dup=1 drop=0 Enter command: <target>|all <time>|-1 <command>[ <argument>] <==== I let it sit here for a few minutes and when resumed it had only advanced by 46 frames Parse error, at least 3 arguments were expected, only -1 given in string '' frame= 575 fps= 15 q=18.9 size= 2006kB time=00:00:24.49 bitrate= 67 If I hit 'c' and let it sit at "Enter command" for 5 seconds or 5 minutes, the next line has only advanced one step's worth of frames (which is what I saw with our 'p' pause method). That tells me that it was paused while waiting for the command. What am I missing here? Edited March 16, 2015 by jluce50 Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 16, 2015 Share Posted March 16, 2015 Perhaps I'm not understanding, but it looks to me like it is pausing while waiting for the command. frame= 529 fps=211 q=9.8 size= 1828kB time=00:00:22.57 bitrate= 663.4kbits/s dup=1 drop=0 Enter command: <target>|all <time>|-1 <command>[ <argument>] <==== I let it sit here for a few minutes and when resumed it had only advanced by 46 frames Parse error, at least 3 arguments were expected, only -1 given in string '' frame= 575 fps= 15 q=18.9 size= 2006kB time=00:00:24.49 bitrate= 67 If I hit 'c' and let it sit at "Enter command" for 5 seconds or 5 minutes, the next line has only advanced one step's worth of frames (which is what I saw with our 'p' pause method). That tells me that it was paused while waiting for the command. What am I missing here? you hit c all by itself, or c + enter? Link to comment Share on other sites More sharing options...
jluce50 118 Posted March 16, 2015 Author Share Posted March 16, 2015 frame= 529 fps=211 q=9.8 size= 1828kB time=00:00:22.57 bitrate= 663.4kbits/s dup=1 drop=0 >> hit 'c' Enter command: <target>|all <time>|-1 <command>[ <argument>] >> wait (paused) >> hit 'Enter' Parse error, at least 3 arguments were expected, only -1 given in string ''frame= 575 fps= 15 q=18.9 size= 2006kB time=00:00:24.49 bitrate= 67 Link to comment Share on other sites More sharing options...
Luke 37090 Posted March 16, 2015 Share Posted March 16, 2015 Ok, great stuff, it's working cpu doesn't drop quite as much as the process suspension method, but it's still a nice win. Link to comment Share on other sites More sharing options...
MSattler 387 Posted March 16, 2015 Share Posted March 16, 2015 Ok, great stuff, it's working cpu doesn't drop quite as much as the process suspension method, but it's still a nice win. When this is finally added, should we have an option to enable or disable it? This way we can add the capability, and allow people to test, and see what the response is without having to uninstall/reinstall for testing purposes? Link to comment Share on other sites More sharing options...
Vidman 589 Posted March 16, 2015 Share Posted March 16, 2015 (edited) That is exactly why there are dev ,beta, and stable update options, people that want to test these features can use the dev or betas and those that just want something that works can stay on stable releases. But an option to choose to throttle or not would be good Edited March 16, 2015 by Vidman Link to comment Share on other sites More sharing options...
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