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  1. Emby Learn
  2. Media hardware acceleration
  3. Hardware pipelines and their limits
  4. Frame memory and transfers
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    Overview: Frame memory and transfers

    Frame memory and transfer paths determine how processing stages share, copy and retain pictures.

    A hardware surface belongs to a resource and context that the next stage must be able to use. Zero-copy and copy-back arrangements connect those resources differently, while retained surfaces consume memory. These topics explain the handoff and lifetime behind a pipeline's transfer cost or memory limit.

    • Hardware frame surfaces and GPU contexts
      A hardware frame surface represents picture storage within a device/context relationship, with layout, timing, ownership and completion determining how another stage may use it.

    • Zero-copy video pipelines
      A zero-copy claim identifies a picture handoff that avoids a particular data copy, while compatible storage, processing and synchronization determine the remaining pipeline traffic.

    • Copy-back video pipelines
      A copy-back video path makes hardware-decoded pictures available in a CPU-oriented representation so software consumers can process them before later delivery or encoding.

    • GPU memory limits in video processing
      Video-processing memory demand comes from distinct live picture allocations, codec references, queues and intermediates whose layouts and lifetimes must fit the selected device’s usable limits.

    References

    • NVIDIA SDK 13.1: NVDEC programming guide
    • Khronos: Unified OpenCL API specification
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