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  1. Emby Learn
  2. Audio
  3. Channels and spatial audio
  4. Channel layouts
  5. Stereo audio
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    Stereo Audio

    Stereo audio uses left and right channels to create a soundstage between two sides.

    A singer appears halfway between two loudspeakers, yet no speaker is there. The mix carries the singer in both left and right channels. When their level and arrival time are suitably balanced, the listener perceives a phantom center.

    Stereo uses these relationships to construct a soundstage from two signals.

    Move a sound using channel relationships

    Treatment of the same sound Typical effect near the intended speaker listening position
    Matching signal equally in left and right A centered image
    Stronger signal toward one side The apparent source shifts toward that side
    Different ambience in the channels The soundstage gains width and spatial character
    Delays or phase differences The apparent location or width can change

    A mix can contain many sounds with different relationships at once. A voice can be centered, an instrument farther left, and ambience spread across both sides. Stereo is not two independent mono performances that must keep every sound exclusively on one side.

    The channel amplitudes chosen while panning also affect total level. A common constant-power panning model uses gain coefficients whose squared sum is one. At its center, each side has gain 1/√2, approximately 0.707, rather than both receiving a full-gain copy. This is one panning convention, not a rule that all stereo recordings or acoustic listening positions use the same level law.

    The listener completes the arrangement

    With speakers, both ears hear both channels, along paths shaped by head position and the room. Sitting closer to the left speaker changes both relative level and arrival time. The phantom center can consequently move toward that speaker.

    A dedicated center channel solves a different problem: it provides a real front-center output for a multichannel mix and helps anchor dialogue over a wider seating area. It is not part of the two-channel stereo source.

    Headphones deliver left and right more directly to their respective ears. A conventional stereo mix can consequently feel located inside or near the head. A binaural render deliberately supplies ear-specific directional cues to create another spatial experience using the same number of stored channels.

    Preserve the relationships when changing playback

    A stereo downmix of a surround film can include center dialogue and surround ambience. Those two outputs are a new combined presentation, not simply the original front-left and front-right channels.

    Duplicating a mono signal into two channels gives no new stereo differences. Conversely, combining stereo into mono can cancel opposing components; the mono page shows the arithmetic.

    When a stereo track in an Emby session sounds lopsided, compare whether a centered voice remains centered and whether a one-sided event goes to the intended side. That uses the relationships the mix relies on, rather than expecting every channel to have equal activity throughout the recording.

    See Also

    • Mono Audio
    • Binaural Audio
    • The Audio Center Channel

    References

    • ITU-R BS.775-4: Multichannel stereophonic sound system
    • W3C Web Audio API: Channel interpretation and HRTF panning
    • Microsoft: Virtualized surround sound over headphones
    • W3C Web Audio API: Equal-power panning
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