eMoOak 9 Posted 1 hour ago Posted 1 hour ago 37 minutes ago, Amanade3 said: This patch should fix it. but if you're still seeing high CPU after updating, let me know and I'll dig into what else might be causing it. Hi, I’ve just tested version 1.3.5.0 after your fix. Unfortunately, the CPU usage issue is still present. With EmbyNewOverlay enabled, the EmbyServer process goes to around 100% CPU continuously. As soon as I disable the plugin, CPU usage immediately returns to normal. I also confirmed that Emby is actually loading version 1.3.5.0. So it looks like the DateTime.MinValue / DateTimeOffset issue was fixed, but there is another issue causing the high CPU usage. There are no obvious exceptions in the Emby log while this is happening, which makes it a bit harder to identify. I’ve had to disable the plugin again for now because of the CPU usage.
Neminem 1826 Posted 1 hour ago Posted 1 hour ago @eMoOakI guess @Amanade3 would need your hardware info. And server logs with debug logging turned on.
Amanade3 69 Posted 1 hour ago Author Posted 1 hour ago (edited) Well I suspected there is another issue causing your CPU to run at 100% because while testing it on my PC with no premiere date, I didn't have a CPU running at 100%. like @Neminemsaid can you dump the emby server log and your hardware info. And i have one question for you. Is the v 1.3.4.0 the first version you tried on? and maybe one thing to try..... Try switching off some master switches like most watched, studio logos and the like and test the results. Edited 1 hour ago by Amanade3
eMoOak 9 Posted 52 minutes ago Posted 52 minutes ago The issue seems to be specifically triggered by the Seerr library synchronization. With EmbyNewOverlay enabled: Seerr stopped → CPU normal Seerr running, library sync disabled → CPU normal Seerr running, library sync enabled → EmbyServer CPU goes to ~100% So it looks like the large number of library/season/episode requests generated during Seerr's library synchronization triggers excessive processing in EmbyNewOverlay.
Amanade3 69 Posted 48 minutes ago Author Posted 48 minutes ago Oh so it was seerr after all? glad you figured it out your self.
eMoOak 9 Posted 44 minutes ago Posted 44 minutes ago 3 minutes ago, Amanade3 said: Oh so it was seerr after all? glad you figured it out your self. Not exactly. Seerr itself doesn't cause the high CPU usage. The important part is the interaction with EmbyNewOverlay: Seerr stopped + EmbyNewOverlay enabled → normal CPU Seerr running + library sync disabled + EmbyNewOverlay enabled → normal CPU Seerr running + library sync enabled + EmbyNewOverlay enabled → ~100% CPU So the library synchronization in Seerr appears to trigger the issue, but I suspect something in EmbyNewOverlay is being executed excessively when Seerr scans the library. If I disable EmbyNewOverlay while keeping Seerr's library sync enabled, CPU usage also stays normal. So I don't think Seerr itself is the problem; rather, Seerr's library synchronization seems to trigger a problem in the overlay plugin.
Amanade3 69 Posted 33 minutes ago Author Posted 33 minutes ago Well this makes it hard to find the cause, if seerr is involved..... I don't even use seerr and i don't know what happens to the plugin during lib sync. I will try to look into it but not gonna promise this will be fixed .
Amanade3 69 Posted 31 minutes ago Author Posted 31 minutes ago can you try it with most watched turned off?
eMoOak 9 Posted 21 minutes ago Posted 21 minutes ago 9 minutes ago, Amanade3 said: can you try it with most watched turned off? Yes. I kept EmbyNewOverlay fully enabled and re-enabled Seerr library synchronization. The only thing I disabled was Most Watched. With Seerr library synchronization running and Most Watched disabled, CPU usage stays completely normal. So it looks like Most Watched is specifically triggering the high CPU usage during the Seerr library synchronization.
Amanade3 69 Posted 16 minutes ago Author Posted 16 minutes ago Okay good to know, that narrows it down... for now disable most watched... I will look into the issue.
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