Nate8727 9 Posted January 10, 2014 Share Posted January 10, 2014 Try Run -> Start Debugging(F5) In the application output you should see AppHostInit and then Run startup task I should of asked what file to open in the Release Mono folder for MB3 first. So which file or files do I open in Xamarin Studio? I opened the .exe file, but the MB3 interface isn't running or showing up. Link to comment Share on other sites More sharing options...
im85288 1493 Posted January 10, 2014 Share Posted January 10, 2014 I should of asked what file to open in the Release Mono folder for MB3 first. So which file or files do I open in Xamarin Studio? I opened the .exe file, but the MB3 interface isn't running or showing up. Not sure if it helps you, but the post from JWill on the first page helped me on how to launch the server..basically you need to do it from the command line as far as I know such as: # mono MediaBrowser.Server.Mono.exe Link to comment Share on other sites More sharing options...
abeloin 27 Posted January 10, 2014 Share Posted January 10, 2014 I should of asked what file to open in the Release Mono folder for MB3 first. So which file or files do I open in Xamarin Studio? I opened the .exe file, but the MB3 interface isn't running or showing up. My bad I thought you were trying to compile mb's source. No need for Xamarin Studio. Link to comment Share on other sites More sharing options...
Joao Correa 0 Posted January 10, 2014 Share Posted January 10, 2014 Yes it does include everything except libgdiplus. Nice, works fine now!! Link to comment Share on other sites More sharing options...
Luke 37045 Posted January 10, 2014 Author Share Posted January 10, 2014 i've put up a new build. Link to comment Share on other sites More sharing options...
jwill 28 Posted January 11, 2014 Share Posted January 11, 2014 i've put up a new build. Any chance you and abeloin can coordinate your builds? abeloin's build is much easier to use, since it does not require installing mono, and on my 64-bit system all I have to do is install the 64-bit package for libgdiplus. Link to comment Share on other sites More sharing options...
Nate8727 9 Posted January 11, 2014 Share Posted January 11, 2014 My bad I thought you were trying to compile mb's source. No need for Xamarin Studio. OS X won't let me open the exe file unless it's with a program. The only program I can use is Xamarin Studio. Terminal is grayed out so I can't use it directly. Link to comment Share on other sites More sharing options...
abeloin 27 Posted January 11, 2014 Share Posted January 11, 2014 That's good news then. I take it that's a sign that the next mono release will likely have the fix included? Hopefully yes. Link to comment Share on other sites More sharing options...
abeloin 27 Posted January 11, 2014 Share Posted January 11, 2014 (edited) OS X won't let me open the exe file unless it's with a program. The only program I can use is Xamarin Studio. Terminal is grayed out so I can't use it directly. OS X won't let me open the exe file unless it's with a program. The only program I can use is Xamarin Studio. Terminal is grayed out so I can't use it directly. Launchpad->Other->Terminal is greyd out? Have you tried via Spotlight? Edited January 10, 2014 by abeloin Link to comment Share on other sites More sharing options...
Guest scokar Posted January 11, 2014 Share Posted January 11, 2014 Has anyone tried OS X, and if not, does anyone here have the capability to help us with some testing on it? I can help out with OSX 10.9.x but I am having trouble compiling/linking mono with the necessary patch. Link to comment Share on other sites More sharing options...
abeloin 27 Posted January 11, 2014 Share Posted January 11, 2014 I can help out with OSX 10.9.x but I am having trouble compiling/linking mono with the necessary patch. Try the One Stop Shop Build Script from http://www.mono-project.com/Compiling_Mono_on_OSX. It will compile from github master, which already include the patch 1 Link to comment Share on other sites More sharing options...
Luke 37045 Posted January 11, 2014 Author Share Posted January 11, 2014 Try the One Stop Shop Build Script from http://www.mono-project.com/Compiling_Mono_on_OSX. It will compile from github master, which already include the patch That's good news then. I take it that's a sign that the next mono release will likely have the fix included? Link to comment Share on other sites More sharing options...
im85288 1493 Posted January 11, 2014 Share Posted January 11, 2014 (edited) My tests under OS X with the latest server from Luke have proved unsuccessful. I can launch the server and get to the point of adding my media, it then states an error on the page and crashes. Here is a copy of the log I found: http://pastebin.com/VZezF8bt I then ran it again and got a bit further where it started to scan my media but crashed: http://pastebin.com/zkZL3fSM If there is any further information you need just let me know ps Nate8727... not sure what you are doing but you should be using Terminal to first compile mono and then to launch the server under mono as I showed in my previous reply. Edited January 11, 2014 by im85288 Link to comment Share on other sites More sharing options...
Luke 37045 Posted January 11, 2014 Author Share Posted January 11, 2014 what crashes? My tests under OS X with the latest server from Luke have proved unsuccessful. I can launch the server and get to the point of adding my media, it then states an error on the page and crashes. Here is a copy of the log I found: http://pastebin.com/VZezF8bt If there is any further information you need just let me know ps Nate8727... not sure what you are doing but you should be using Terminal to first compile mono and then to launch the server under mono as I showed in my previous reply. what crashes, the whole server? Link to comment Share on other sites More sharing options...
abeloin 27 Posted January 11, 2014 Share Posted January 11, 2014 (edited) I then ran it again and got a bit further where it started to scan my media but crashed: http://pastebin.com/zkZL3fSM I guess from the log you're running 10.9 64-bit? If so can you try this version: removed link (Mac 64 bit Only) ffmpeg and ffprobe should work properly with it. Edited January 11, 2014 by abeloin 1 Link to comment Share on other sites More sharing options...
Guest scokar Posted January 11, 2014 Share Posted January 11, 2014 (edited) Try the One Stop Shop Build Script from http://www.mono-project.com/Compiling_Mono_on_OSX. It will compile from github master, which already include the patch mono from git (3.2.7) is now installed following those instructions as root, plus the extra step of downloading mono/autogen.sh and copying it into the ~/Build/mono directory. from my experiences with building from git and source, i would hope that mediabrowser3 takes the position that a) master branch is always buildable and 'b' ) downloading mediabrowser source retreives all files necessary for the build process (exclusive of dependancies of course). It is very important to reduce the barrier of entry. prior to this, I spent a lot of time getting mono to compile on OSX and that project is really shooting itself in the foot by incorrect instructions and "undbuildable" builds. "If you can't compile it, its crap" anyways.... I will test MB3 on OSX tomorrow. Edited January 11, 2014 by scokar Link to comment Share on other sites More sharing options...
im85288 1493 Posted January 11, 2014 Share Posted January 11, 2014 (edited) I guess from the log you're running 10.9 64-bit? If so can you try this version: https://copy.com/SQWhmZbEHkcB (Mac 64 bit Only) ffmpeg and ffprobe should work properly with it. Yes I am running 10.9 on 64-bit. I tried your version but this fails to start, here are the logs it created: http://pastebin.com/K5dQe4q8 http://pastebin.com/hd7Y8pfD Edited January 11, 2014 by im85288 Link to comment Share on other sites More sharing options...
im85288 1493 Posted January 11, 2014 Share Posted January 11, 2014 what crashes? what crashes, the whole server? Yes the whole server crashes and sometimes cannot be restarted, I added an extra log file which may help in isolating what caused the crash Link to comment Share on other sites More sharing options...
Luke 37045 Posted January 11, 2014 Author Share Posted January 11, 2014 ok. @@abeloin should take a look at that. Link to comment Share on other sites More sharing options...
abeloin 27 Posted January 11, 2014 Share Posted January 11, 2014 (edited) . I tried your version but this fails to start, here are the logs it created: http://pastebin.com/K5dQe4q8 Ok. Need to fix some stuff. Edited January 11, 2014 by abeloin Link to comment Share on other sites More sharing options...
Guest scokar Posted January 11, 2014 Share Posted January 11, 2014 I have compiled mono for OSX 10.9.x from git (3.2.7) using /opt/mono as the prefix. You can download it from here: https://www.dropbox.com/s/5xqe2ijsioc3zd5/optmono.zip This archive also contains automake, autoconf, and libtool in the "bin"directory download the zip archive to your Downloads directory double click it to extract the zip archive open a terminal cd ~/Downloads sudo mv opt / sudo chown -R `whoami` /opt assuming you don't have "/opt" directory. if you know what you are doing with the command, make the necessary adjustments If you've extracted "Release Mono" into your Documents directory: (in the terminal) cd cd Documents cd "Release Mono" PATH=/opt/mono/bin:$PATH mono MediaBrowser.Server.Mono.exe Link to comment Share on other sites More sharing options...
Luke 37045 Posted January 12, 2014 Author Share Posted January 12, 2014 i've updated the first post with new, and better instructions from abeloin. Link to comment Share on other sites More sharing options...
abeloin 27 Posted January 12, 2014 Share Posted January 12, 2014 (edited) Yes I am running 10.9 on 64-bit. I tried your version but this fails to start, here are the logs it created: http://pastebin.com/K5dQe4q8 http://pastebin.com/hd7Y8pfD New build to test, link removed (Mac) Edited January 12, 2014 by abeloin Link to comment Share on other sites More sharing options...
im85288 1493 Posted January 12, 2014 Share Posted January 12, 2014 New build to test, https://copy.com/YTqMMTzhFyA2 (Mac) Excellent, this build allowed me to enter my media and begin and complete the scan (BTW I could not add the locations in a UNC format so they pointed at shared drives). There was no crash of the server, however once the scan seemed to be completed I navigated to my movies/tv/music etc where there are mixed results with showing the images..for example nothing in recommended movies or recommended episodes or movies to tv shows...but for some reason there were images in episodes. I could not however get any media to play..be it locally via a web browser or from the iOS app. The server log is really big but hopefully this snippet from the start can help: http://pastebin.com/P6ri78ew Link to comment Share on other sites More sharing options...
abeloin 27 Posted January 12, 2014 Share Posted January 12, 2014 (edited) Excellent, this build allowed me to enter my media and begin and complete the scan (BTW I could not add the locations in a UNC format so they pointed at shared drives). There was no crash of the server, however once the scan seemed to be completed I navigated to my movies/tv/music etc where there are mixed results with showing the images..for example nothing in recommended movies or recommended episodes or movies to tv shows...but for some reason there were images in episodes. I could not however get any media to play..be it locally via a web browser or from the iOS app. The server log is really big but hopefully this snippet from the start can help: http://pastebin.com/P6ri78ew New build: https://copy.com/VOUzJxtmiQVS (Mac) This should fix the issue with the ffprobe error Edited January 12, 2014 by abeloin Link to comment Share on other sites More sharing options...
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